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Posts with tag rolling-restart

Short notice rolling restart

According to the official blog there's a rolling restart underway. Details are sketchy, but when they're this poorly announced they usually mean it's an exploit fix and we won't get a lot of additional details, although it is also setting up for the new search, fixing sale auction IDs and (most interesting) allowing inventory databases to switched in and out without booting everyone.

The restart is running North to South, so jump North if you get caught by it. It started at 2:17pm and will run until about 6pm.

Rolling restart, Thursday 18 October

Tomorrow (Thursday October 18) Linden Lab is staging a rolling restart some time in the AM hours SLT (US Pacific time), but quite likely crossing over into the afternoon, as the full restart takes around 5 hours or so.

We're told that the restart fixes viewer metrics gathering (but aren't told what about viewer metrics gathering is broken), and the behavior of "standby" simulators (we're not sure what one is, or quite what it was doing wrong).

We've also not been told whether this is an old-style (North-to-South) restart, or a new recipe (all over the place) restart. Either way, [Tateru screws up! Sorry, folks. It's a traditional North-to-South rolling restart. Mea culpa]. Here's hoping it doesn't mess with your plans in Second Life too badly.

Rolling restart tomorrow to gather failure information

Tomorrow morning, Wednesday 10 October at 9AM SLT (US Pacific), there will be a rolling restart across the Second Life grid to deploy new code. This will be a traditional north-to-south rolling update, and not one of them new-fangled ones that leaves shoals of dead and disconnected simulators in its wake.

The goal of the update is to deploy code to gather information about teleport failures, presumably both rates of incidence and information as to types of causes. With luck, this information will ultimately lead to more reliable teleports.

Rolling restart tomorrow!

Angry and upset furniture makers/consumers of Second Life, breathe a sigh of relief. At 9AM SLT (US Pacific Time) Thursday, Linden Lab will commence a rolling restart that fixes the breakage that hath ailed ye.

There's also a security hole getting fixed, but no word on what it is. Linden Lab does not discuss the nature of exploits or the measures performed to fix them as a matter of policy.

Rolling restart fixes bug, angers many scripters

Yesterday's rolling restart has turned into a hair-pulling nightmare for the manufacturers of various scripted devices - most notably furniture and devices that use a particular gimmick to reposition an avatar for multiple poses.

The trick was to use llSetLinkPrimitiveParams() which allowed (we think, quite unintentionally) a sitting avatar to be moved around as if it were one of the prims of the object - but other attempts to manipulate the avatar using the function could crash the sim in which the script was operating. Bug or not, yesterday's rolling restart fixed that without any notification of the change in behavior (server-side changes and bug-fixes are never listed in any detail, if at all).

The breakage has, itself, been reported as a bug, specifically as SVC-750 and bug-reporter dibbs Dogval is hoping to garner votes for rapidly repairing this problem. Entire product lines, we hear, have been rendered inoperative.

[Via SLNN]

Rolling restart in progress

The promised rolling restart is underway - though still not reported as complete. This rolls out a bunch of bug-fixes, but apparently no full list is available at the present time, so you'll probably have to guess at any behavioural changes.

This restart is described as 'aggressive', which apparently means that more sims are being restarted per iteration, and that's putting quite a heavy load on things, as judged by the uncharacteristically steep fall in concurrency through the process (dropping 15,000 users).

Rolling Restart Postponed Until Monday, October 1st

This post from the Official Linden Blog, notifies readers that the rolling restart previously expected this past Wednesday will be postponed until this upcoming Monday instead. Simple enough. 2 things make this notice note-worthy to me:

" ... we want to wait until the service is in a stable state before we make any sweeping changes." Huh. Huh huh. Hahahahahahahaa! ARGHAHAHAHAHAHAHHAAAAAAAAA

*ahem* Secondly, the favorite comment by far appears to be 'VAT blog!' Oh, residents, I love you all! The Official Linden Blog: Never will you find a more wretched hive of outspoken passion and, uh ... villainy? That can't be right.

Second Life to go offline this Wednesday for updates

Linden Lab has told us that the Second Life grid will be taken offline from 6AM SLT (US Pacific) to 8AM SLT on Wednesday, 26 September. That's the day after tomorrow, so pretty short notice, if you had something planned.

Apparently this involves doing the core work to get a series of bug-fixes rolled out later in the day.

At present, only a partial list of the code fixes is available. We'll keep our fingers crossed that a full list gets published eventually, but Linden Lab hasn't been very communicative about giving change logs for server-side only updates.

Continue reading Second Life to go offline this Wednesday for updates

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